I believe that AI-powered game development tools are the future!
That future is here.
Ludible is a small company run by me, Johan van der Beek. I graduated in Artificial Intelligence (Master’s Degree) in Amsterdam in 2007 after creating cooperative squad behavior in Killzone 2 for Guerrilla Games. I left the gaming industry to focus on creating and implementing smart parsers, AI systems and algorithms for several non-game projects. In 2011 it was time to move these techniques into the gaming industry. Via game design studies and working as a (serious) game designer in simulation and game studios, I now balance and calculate game models using AI and simulation techniques at Ludible – Automated Game Balancing as a freelancer.