The next level of game balancing starts here.
Automate Game Balancing!
If game balance is not automated, even the slightest change in the game model or constants takes the game off balance and renders all the balance work done by hand worthless.
I offer a tool that automates game balance and takes it to the next level, so that changes in the game model or the constraints automatically update all game constants. I make sure that the game behaves the way you want it to.
What I can offer you:
A platform that takes high level constraints as input, like “A player should be able to build an army of size X in Y hours.” or “On average there should be 7 combinations possible in this match-3 game.”
What I need from you:
5 Reasons To Use Automated Game Balancing.
I Make Sure Games Behave As Intended.
Ludible understands game balancing at its core. Beyond using AI techniques for tweaking individual game values automatically or finding exploits, I balance the game model as a whole, using algorithms, probability models and simulation techniques, while making sure that all strategies designed by the game designer will be equally viable and player choices are relevant. Based on the desired game behavior the game designer provides to me, I calculate all game values to make sure that the game behaves as it was intended. The end result is a balanced game.
No Middle Man
* The balanced game values are delivered in any desired format like json or XML, so they can be imported automatically directly in the game engine.
** The autobalance software is delivered to you, so you can autobalance whenever you want by simply setting the desired game behavior as input!
*** The auto-balancing of a part of the game, for instance just the game economy, the combat model, or a monetization layer.
**** Let’s discuss what you need and I’m sure we’ll figure out how I can provide what you need.