GRIP is a card/board game in which players take the roles of different specialists who are charged with the care for a patient named Elza who suffered from a stroke leading to partial paralysis. The game is now part of the curriculum of hundreds of medical and health care students at the AMC and was designed as an instrument to help those students become aware of the effect of tuning their individual actions, so that one synergistic care plan emerges together with their co-specialists and the patient recovers more efficiently.

I modelled the game mechanics and calculated the game dynamics in order to make sure that individual cards are equally viable, players are equally powerful and the game’s difficulty is set to the optimal challenge.

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