GRIP is a card/board game in which players take the roles of different health professionals who are charged with the care for a patient named Elza who suffered from a stroke leading to partial paralysis. The purpose of the game is to help (para)medical students realize that if they tune their individual actions into a synergistic care plan with other participating health professionals, this leads to a more efficient recovery of the patient.

I modelled the game mechanics and calculated the game dynamics in order to make sure that individual cards are equally viable, players are equally powerful and the game’s difficulty is set to the optimal challenge.

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